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GAME DESIGNER

CAMERON REID

I am a game designer based in Grand Ledge, Michigan with experience working in Unity, Unreal Engine, and my own custom engine.

MY PORTFOLIO

01

Jan. 2024 - Present

I am currently working to build a custom, multiplatform game engine in C++. Some features include being able to write custom scripts in Lua, collisions, and audio.

02

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Sept. 2023 - Dec. 2023

Broadcast Day is a 3D platformer set in an abandoned, overgrown city where you play as a tv on a journey of self-discovery.

03

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Aug. 2023

Legend of Zelda Unity Remaster is a remake of the first dungeon from the 1986 Legend of Zelda game for the NES. This was completed as a class project with the help of one other person. My main responsibility on the project was to recreate the behavior of all of the enemies.

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